MDL File Loader

Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Using 4Way Blends

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.