MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.