Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
BSP Compile Log
Viewing and using the BSP Compile logs.
The Age of Free Game Engines is Here



The game engines are all going free and Wall Worm Pro is now available.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.
Blend Materials and WorldVertexTransition

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.