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Compile Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.

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Prop Data & Gibs Rollout

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.

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Grouped Geometry is Not Supported

Posted on Feb 12, 2012 | Last Updated Jul 30, 2014

When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.

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Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

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displacements, convert, props, mdl, render to texture

A Source for New Tools

2016 Year in Review for Wall Worm
Posted on Oct 31, 2016 | Last Updated Oct 31, 2016

Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.

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halloween, 2016, mdl importer, black mesa

Importing WAD Files

Posted on Feb 10, 2015 | Last Updated Jun 20, 2018

Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.

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wad, xwad, importer

Wall Worm: Work Flows and Other Things

Posted on Aug 14, 2015 | Last Updated Aug 14, 2015

Some new videos on the Wall Worm Workflow for Source.

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workflow, pipeline

Detailer

Bringing life to your scenes
Posted on Nov 22, 2013 | Last Updated Dec 27, 2021

Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.

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detail, sprite, vbsp, exporter, sprite card, sprite sheet, foliage, landscape

Models and QC

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Information on exporting models and QC files.

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Rad Topics

Posted on Feb 12, 2012 | Last Updated Aug 14, 2013

Articles related to making and using radiosity in your levels.

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rad, light, shadow, compile, vrad