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Blog

Posted on Feb 20, 2012 | Last Updated Oct 31, 2016

Articles pertaining to the development of Wall Worm tools, 3ds Max and the Source Game Engine.

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blog

Resources

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Resources for 3ds Max and Source.

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Help

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Get help compiling your models, levels and textures for Source.

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PropLine

Posted on Jun 30, 2015 | Last Updated Jan 9, 2022

PropLine is a parametric spacing tool that allows you to distribute props along splines in your scene.

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propline, distribution, props, spacing

Wall Worm Beta Changelog

Archive of Changelog from 2010
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.

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2010, beta

Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Feb 27, 2019

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

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IK, collisionjoints, jigglebone, jointcontraint

Troubleshooting

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.

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troubleshoot

Character Models

Posted on Jul 19, 2013 | Last Updated Jul 29, 2013

Articles related to making character models for the Source Game Engine.

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character

Vtex.exe - Problem figuring out outputdir

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

You can get this error when you've saved your TGA files to an incorrect path.

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Back to the Future with BSP

Posted on Feb 20, 2016 | Last Updated Apr 7, 2016

Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.

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2016, contest, random