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End User License Agreement

Posted on Jan 13, 2015 | Last Updated Nov 29, 2015

End User License Agreement for Wall Worm Products.

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eula, license agreement

3D Skybox

Posted on Feb 12, 2012 | Last Updated Jan 27, 2019

Explanation on how to export a 3D Skybox from your scene in 3ds Max into your VMF.

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3d skybox, sky camera

Carver

Posted on May 21, 2014 | Last Updated Sep 4, 2018

Carver is an enhanced carving tool similar to the Carve tool in Hammer.

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carve, carve tool, carving, union, boolean, hollow

Wall Worm Turns Five Years Old

Posted on Nov 17, 2015 | Last Updated Jan 16, 2023

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

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anniversary, development, history

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Dec 27, 2020

Instructions on converting a scene into a model or clustering multiple model props into single models.

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propper, cluster, clustering, merging, optimizing

MAP and RMF Importer

Posted on Oct 13, 2013 | Last Updated Jun 18, 2018
cs 1.6 importstonerhenge, map, level, importCS 1.6 Map Imported into 3ds Max

3ds Max RMF and MAP file format importer.

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rmf, map, importer, HL1, goldsource level

Tags

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Tags tab in Anvil lets you mark geometry in the scene as different kinds of objects. This page is an overview of the UI.

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tags, anvil, ui

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

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Lightmapped_4WayBlend, 4way blend, vertex paint

The Age of Free Game Engines is Here

Posted on Mar 30, 2015 | Last Updated Mar 30, 2015
de_pontificiWrinklemaps in 3ds Max

The game engines are all going free and Wall Worm Pro is now available.

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ProPal

Posted on Apr 22, 2015 | Last Updated Nov 28, 2018
ProPal

ProPal is a new plugin to speed up texturing projects.

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propal