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Alpha Spec

Posted on Feb 12, 2012 | Last Updated Apr 11, 2019

This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.

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Generating LODs

Posted on Feb 12, 2012 | Last Updated May 8, 2024

The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.

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lod

Attachments & Particle System UI

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.

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SMD, VTA and QC Importer

Posted on Feb 5, 2013 | Last Updated Jan 21, 2020

Information on importing SMD files and QC files from Source into 3ds Max.

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smd, qc, importer, vta

Vtex.exe - Problem figuring out outputdir

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

You can get this error when you've saved your TGA files to an incorrect path.

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Compile Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.

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Prop Data & Gibs Rollout

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.

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Back to the Future with BSP

Posted on Feb 20, 2016 | Last Updated Apr 7, 2016

Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.

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2016, contest, random

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Dec 27, 2020

Instructions on converting a scene into a model or clustering multiple model props into single models.

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propper, cluster, clustering, merging, optimizing

Source Shader Settings

Posted on Jun 9, 2013 | Last Updated May 16, 2017

Control many Source VMT parameters directly inside 3ds Max.

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vmt, parameters, source shader