Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.