Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Material Library Generator
Explanation of how to use the Material Library Generator.