Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.