Posted on Jan 11, 2018 | Last Updated Jun 5, 2018
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
vmf, rmf, map, import, batch, convert to fbx
Posted on Jun 25, 2013 | Last Updated Nov 18, 2017
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
vmf, import, importer, hammer, 3ds max, hammer-to-max
Do not use bitmap filetypes that Max doesn't know how to read.
Posted on Oct 18, 2012 | Last Updated Oct 18, 2012
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
vmf, crash, material, vtf
Posted on Feb 12, 2012 | Last Updated Oct 27, 2018
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings
Posted on Jun 24, 2015 | Last Updated Mar 31, 2017
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
vtf, wwpro, texture, procedural
Posted on Jul 18, 2012 | Last Updated Jul 18, 2012
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
dxf, importer, import, hammer, 3ds max, vmf
Posted on May 5, 2012 | Last Updated Oct 14, 2018
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
dmx, smd, export, exporter, 3ds max, 3ds max 2014, vta, source, sdk, game