Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt
This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.