Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Level Design
An introduction into level design for Source using 3ds Max.
Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.