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Menus and Macroscripts Don't Update

Posted on May 10, 2016 | Last Updated May 10, 2016

The WW menus don't automatically update when updating WW in 3ds Max 2017. Here are steps to update manually.

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menus, update, max 2017

Exporting Correct Smoothing on Models

Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023

Discussion on smoothing groups and explicit normals and how they relate to Source.

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smoothing, normals, smoothing groups, smooth

OSL: Multi Gradient

Posted on Sep 19, 2018 | Last Updated Sep 19, 2018
Multi Gradient OSL

The Multi Gradient OSL map has several gradient masking options.

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osl, gradient, radial, linear, square

MDL Loader isn't working

Posted on Dec 23, 2016 | Last Updated Dec 23, 2016

Instructions on manually setting the correct plugin paths if WW did not set them during installation.

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plugin paths, mdl loader troubleshooting

Unknown System Exception

Posted on Jul 10, 2015 | Last Updated Oct 29, 2016

Steps on fixing problems with an Unknown System Exception when importing files.

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unknown system exception, vmf importer, fgd parser

Studiomdl.exe - Model has 2-dimensional geometry

Relates also to: Error with convex elements of Mesh
Posted on Feb 13, 2012 | Last Updated Jul 8, 2017

This error is usually caused by models having a $concave flag that do not have proper collision hulls.

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Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 27, 2020

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

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hull, collision, cm, convex, concave, collision model, physics model

Running the Model Tools

Posted on Feb 12, 2012 | Last Updated Jul 23, 2022

How to run the Wall Worm Model Tools for the first time.

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WWMT Requirements

Posted on Feb 12, 2012 | Last Updated Mar 29, 2024

Requirements for installing and using Wall Worm Model Tools.

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installation, requirements

Textures

Posted on Feb 12, 2012 | Last Updated Jan 23, 2020

This page details how materials in 3ds Max map to materials in Source. There are two types of materials you can export: model materials and world materials.

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materials, textures, vmt, vtf, tga, source engine