Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
PBR Material Support
PBR Material support in Wall Worm.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.