Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.