Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.