VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.