Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.