Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.