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On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design, snapping

VMT Browser

Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
vmt browser

The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.

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vmt, vmt browser, vmt import

Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 27, 2020

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

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hull, collision, cm, convex, concave, collision model, physics model

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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Wall Worm, Still Squirming

Posted on Mar 28, 2012 | Last Updated Mar 28, 2012

First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.

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blog, news

Washed Out Textures

Posted on Oct 29, 2016 | Last Updated Oct 29, 2016

Instructions of getting your materials to import without being washed out in color.

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texture, import, color, washed out

My Material is always Transparent but I don't want it to be

Posted on Oct 4, 2015 | Last Updated Mar 23, 2016

Information on outputting the desired alpha settings for your materials.

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translucent, alphatest, transparency, opacity

OSL: Lightmapped_4Wayblend

Posted on Jun 8, 2018 | Last Updated Jun 8, 2018

The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.

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4way, blend, osl