On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.