MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Error When Updating Wall Worm
Some problems that can occur when updating Wall Worm and Wall Worm Pro, along with some workarounds.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.