Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.