BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
The Grid and Manipulation
Documents on the grid and related topics.
Using WWMT
Articles on using the Wall Worm Model Tools.