DX Display Shaders
Information on the DX shaders used by Wall Worm.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Privacy Policy
The Wall Worm Privacy Policy.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Rad Topics
Articles related to making and using radiosity in your levels.