Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.