Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
WWMT Tutorials
Tutorials and videos on using Wall Worm tools.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.