Rad Topics
Posted on Feb 12, 2012 | Last Updated Aug 14, 2013
Articles related to making and using radiosity in your levels.
rad, light, shadow, compile, vrad
Displacements Fail to Export
Posted on Feb 15, 2016 | Last Updated Feb 15, 2016
Some tips on troubleshooting displacements failing to export from Max into Source.
displacements, troubleshooting, missing, fail
Overview Exporter
Posted on Jul 18, 2012 | Last Updated Dec 27, 2021
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
overview, radar, texture, export, compile, resource, pos_x, pos_y, scale
Starter Kits
Posted on Oct 14, 2019 | Last Updated Aug 14, 2021
Source Engine level design starter kits will automate some entity setups for common level design tasks.
starter kits, csgo, css, cstrike, day of defeat, dod, half-life, entity
My Material is always Transparent but I don't want it to be
Posted on Oct 4, 2015 | Last Updated Mar 23, 2016
Information on outputting the desired alpha settings for your materials.
translucent, alphatest, transparency, opacity
DX Display Shaders
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
Information on the DX shaders used by Wall Worm.
Create Prop Zoo from VMF
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
Create a Prop Zoo of all the models contained in a VMF.
prop zoo