Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.