Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.