DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Level Design
An introduction into level design for Source using 3ds Max.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Using Props in Your Scene
Article on re-using existing props in a scene.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Using WWMT
Articles on using the Wall Worm Model Tools.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.