Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Character Models
Articles related to making character models for the Source Game Engine.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Level Design
An introduction into level design for Source using 3ds Max.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Using WWMT
Articles on using the Wall Worm Model Tools.
Missing Icons and Functions in 3ds Max 2022
Since version 5.9.3 Wall Worm requires 3ds Max 2022.3+ for the 2022 versions of Max.
How to fix icons and menus missing for Wall Worm in some versions of 3ds Max 2022.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Making Collision Models
Articles about making collision models.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.