Rad Topics
Articles related to making and using radiosity in your levels.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.