My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Source Engine
Articles related to the Source Game Engine.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.