Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Level Design
An introduction into level design for Source using 3ds Max.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.