Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.