Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Using 4Way Blends
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Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
VMT Browser
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The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
A Decade of Wall Worm
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Wall Worm turned 10 years old in 2020. Here is a little status update.