Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.