Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Models and QC
Information on exporting models and QC files.
Character Models
Articles related to making character models for the Source Game Engine.