MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.