Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.