Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
BSP Compile Log
Viewing and using the BSP Compile logs.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Phong Materials
Setting up a Phong material for Source using Wall Worm.