Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.