Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Importing Models
Articles and documents related to importing model assets into 3ds Max.