Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Source Engine
Articles related to the Source Game Engine.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.