Displacement Alpha Blending
Posted on Dec 29, 2015 | Last Updated Jul 26, 2017
Information on displacement alpha blending and the shaders you can use to visualize the blending.
worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
displacement, curved, source engine, hammer, 3ds max, wall worm, corvex
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
2011, 2012, 2013, 2014
Using 4Way Blends
Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Lightmapped_4WayBlend, 4way blend, vertex paint
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
Posted on May 26, 2020 | Last Updated Dec 19, 2020
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
crash, cer, 2021, dx, shader, blend, fix
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
2014, 2015, 2016, 2017
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Posted on May 22, 2022 | Last Updated May 22, 2022
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
2019,2020