Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.