Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
OSL: Swirl
OSL Swirl is a simple texture map with a few controls on making swirl textures or swirl masks.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.