Quick Search

More Options

Advanced Search

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

Read More

displacements, convert, props, mdl, render to texture

Global Settings and Configuration

Posted on Feb 12, 2012 | Last Updated Sep 9, 2023

This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.

Read More

settings, configuration, paths, config, setup, global settings

WWMT Changelog

Posted on Feb 12, 2012 | Last Updated Nov 3, 2024

Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.

Read More

wwmt, changelog, updates, release notes

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

Read More

substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

VMT Browser

Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
vmt browser

The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.

Read More

vmt, vmt browser, vmt import

3ds Max 2019

Posted on Mar 21, 2018 | Last Updated Mar 21, 2018

All Wall Worm plugins now support 3ds Max 2019.

Read More

3ds max 2019

A Source for New Tools

2016 Year in Review for Wall Worm
Posted on Oct 31, 2016 | Last Updated Oct 31, 2016

Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.

Read More

halloween, 2016, mdl importer, black mesa

Phong Materials

Posted on Dec 1, 2013 | Last Updated Dec 1, 2013

Setting up a Phong material for Source using Wall Worm.

Read More

phong, material, vmt, phongboost, reflections

Material Library Generator

Posted on Feb 12, 2012 | Last Updated Apr 2, 2022

Explanation of how to use the Material Library Generator.

Read More

materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings

Displacements

Posted on Feb 12, 2012 | Last Updated Oct 22, 2024

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

Read More

displacement, edit mode, sculpt mesh