Converting Displacements to Models
Steps on converting a collection of displacements to props.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
3ds Max 2019
All Wall Worm plugins now support 3ds Max 2019.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Material Library Generator
Explanation of how to use the Material Library Generator.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.