Exporting Animated Particle Textures


Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Transparency and Reflections


Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
The Age of Free Game Engines is Here



The game engines are all going free and Wall Worm Pro is now available.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Anatomy of a Design Team
Teamwork in 3ds Max

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Blend Materials and WorldVertexTransition

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.