Quick Search

More Options

Advanced Search

Wall Worm Toolbars

Posted on Jan 27, 2019 | Last Updated Sep 24, 2019
Brush Toolbar

Wall Worm Toolbars available for 3ds Max 2017+.

Read More

toolbars, UI

Wall Worm Sends Greetings in 2016

Posted on Jan 10, 2016 | Last Updated Jan 10, 2016

First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.

Read More

blog, contest, 2016

ShellVex

Posted on May 20, 2015 | Last Updated Apr 22, 2020

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene.

Read More

brush, bsp, geometry, world geometry, plugin

Normal Tools

Posted on Aug 6, 2014 | Last Updated Apr 22, 2020

Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.

Read More

normals, edit normals, smoothing, hard edge, script, commercial

CorVex

Posted on Dec 10, 2013 | Last Updated Jan 9, 2022

CorVex is a geometry plugin for 3ds Max aimed at quickly building game level layout and convex walls with simple parametric controls and planar UV mapping.

Read More

corvex, level design, plugin, wall, walls, blocks, convex, parametric

Displacements Fail to Export

Posted on Feb 15, 2016 | Last Updated Feb 15, 2016

Some tips on troubleshooting displacements failing to export from Max into Source.

Read More

displacements, troubleshooting, missing, fail

Blend Materials and WorldVertexTransition

Posted on Dec 21, 2013 | Last Updated Feb 2, 2019

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.

Read More

blend, worldvertextransition, material, displacement

Exporting Animated Particle Textures

Posted on Oct 20, 2015 | Last Updated Oct 21, 2015

Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.

Read More

animated vtf, particles, makesheet, mksheet, .mks, .sht

Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Feb 27, 2019

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

Read More

IK, collisionjoints, jigglebone, jointcontraint

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Jan 29, 2016

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

Read More

2d sky, sky writer